![]() You can also assign forces to patrol a given area, and they will march about, attacking enemies that enter the patrol area. They will engage any enemy that draws near, and return to their posts when the danger is passed. For example, you can now assign guards to your buildings and peasants. There are a number of new commands which improve and change game play. This forces players to adopt more realistic tactics, in the past, many players simply relied to heavily on massed cannon to achieve victory, this is not really a viable option now, a more balanced approach is needed for success. The Artillery depot can now only field five cannons instead of six, and this coupled with the game increasing the cost of identical buildings, limits cannon production. There are two new powers in this game: Bavaria and Denmark.Īssigning guards to buildings is useful, as it cuts back on micromanaging.Īrtillery depots have been radically altered, to limit the amount of cannon a player can field. The AI is also adjustable as far as AI teams, so different combinations can be tried. The game can even have a 'peace' for set amount of time, during which players can build forces and infrastructure. ![]() You can even change game parameters, such as prohibiting the capture of buildings and units, or preventing the AI from building some units types and structures. Some of the best improvements are to the random map games, players can select the type of force they want, from large armies to none at all, a lot of peasants or none, and you can start in the 18th century if you like opening up the tech tree for all the nations. Many of the campaigns are extremely difficult, dumbing down the AI until the game is mastered is not a bad idea at all, in fact, considering the state of officers of the period, it could even be argued that it is historically accurate. It is possible to fine tune the AI, so players new and old can find the skill level best suited to themselves. The new classes of naval vessels help you control the seas, and sea fights are much more interesting in this add on.Ī number of game options were added to this expansion, to improve game play. Players will take the fight across the length and breath of Europe, in colorful battles that provide plenty of historical interest. ![]() Even Admiral Nelson's famous flagship, the Victory, is available as a unit. The new campaigns feature some of the most famous figures in European history, such as Frederick the Great, the Prussian Soldier King, as well as campaigns of men such as Oliver Cromwell. For those unfamiliar with the first game, it allowed thousands of units to re fight the wars of Europe on tactical battlefields, and even included sea battles and a full range of historical ships. There are also five new missions, six new campaigns, six historical battles, and some refinements to the game system that make game play easier and increase the scope of the strategic game somewhat. Two new powers, Bavaria and Denmark make their debut in the system. There is plenty in the this expansion for the fans of the first game. but it's hard to deny that they still look great. The graphics are virtually unchanged from last year. Such is the case with 'Cossacks: The Art of War,' which is the first of two expansion games for 'Cossacks: European Wars,' the GSC Real Time strategy game of tactical combat in the 17th and 18th centuries. Everyone whom has ever played a good game wishes for even more, and many game companies provide this, via expansion packs.
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